Blaster Timeline is a 3D number-gate runner with a toy workshop twist. Steer through gates that grow or shrink a big block of foam pellets, pick up years to evolve your blaster from a slingshot to a confetti laser, then fire the whole block at a wall of numbered cubes and crack the vault at the end. Every blaster is a toy and every hit ends in sparkles. It is free and plays in your browser.
From slingshot to confetti laser
Blaster Timeline takes the number-gate runner and moves it into a toy workshop. You play as Kit, a young inventor in a hoodie and welding goggles, pushing a huge block of foam pellets down a candy runway. The catch is that the best toy blaster ever made has to be invented one era at a time. Pass through enough YEARS gates and Professor Tock, a clockwork robot with a very punctual attitude, opens the door to the next era.
That journey runs through six blasters: a Slingshot, a Cork Popper, a Water Pistol, a Foam Blaster, a Bubble Cannon and, at the very top, a Confetti Laser. Each one has its own look, fire pattern and sound, and each hits harder than the last, so the years you collect matter as much as the pellets.
Gates are a maths puzzle
Every gate pair is a quick sum. +WIDTH makes your block wider, +LENGTH adds rows across the whole width, ×2 doubles everything and ÷ gates cut it down. Which gate is best depends on what you already carry, and the block reflows on screen so you can see it grow. The finale is a packed wall of numbered cubes, three lanes wide, with a vault at the end. Your blaster fires on its own; you choose the lane. Every tenth level is a Boss Vault with a countdown.
Between levels, cash goes into five upgrades that stay with you: Starting Ammo, Starting Year, Fire Rate, Range and Cash Bonus. Choosing between them is where most of the long-term strategy lives.
How to play Blaster Timeline
- Press Play. Kit runs forward on their own, so you only need to steer.
- Slide left or right to choose a gate from each pair. +WIDTH adds columns to your pellet block, +LENGTH adds rows, ×2 doubles it and ÷ gates shrink it. Some pairs slide from side to side.
- YEARS gates move your blaster along the timeline. Every 100 years it evolves into the next era, from the Slingshot of the 1600s to the Confetti Laser of the 2100s, and each era does more damage per pellet.
- At the end of the track your blaster fires on its own at a wall of numbered cubes. Pick the lane with the smallest numbers; each hit lowers a cube's number until it pops. Gift boxes in the wall hold ammo, cash or +100 years.
- Crack the vault behind the wall to win the level. Cash from cubes, the clear bonus and leftover pellets buys permanent upgrades. Run out of pellets and you retry the level, keeping your cash.
Controls
| Action | Keyboard and mouse | Touch |
|---|---|---|
| Steer left / right | Left and Right arrows, or A and D | Drag left or right |
| Fire at the wall | Automatic | Automatic |
| Pause and settings | Esc or P | Pause button in the corner |
Tips and strategy
When ×2 beats +LENGTH
A +LENGTH gate adds that many rows across your whole width, so it is worth the number on the gate times your width in pellets. A ×2 gate is worth whatever you already carry. So take ×2 when your pellet count is bigger than the LENGTH number times your width. Early in a level, with a small block, the plus gate often wins.
Years are damage
Each era multiplies the damage of every pellet: 2 for the Slingshot, then 3, 4, 6, 8 and 12 for the Confetti Laser. A YEARS gate that tips you into the next era can be worth more than a pile of extra pellets, so check how close you are to the next hundred years.
Choose your lane at the wall
Inside a section of the wall the cubes on either side box you in, so you only choose lanes at the gaps. Pick the lane with the smallest numbers and aim for gift boxes, which can hand you more ammo or years mid-blast.
Watch the ÷ gates on the way across
Swinging across the track to reach a good gate is fine, but crossing through a ÷ gate on the way can wipe out the gain. Steer early and check what sits between you and your target.
Buy Starting Ammo first
Starting Ammo is the cheapest upgrade and adds 40 pellets a level, which the gates then multiply. It adds more damage per cash than the others, so it is a strong first buy. Fire Rate and Range matter less than they sound, because a full block always empties in about eight seconds.
Features
- Six toy blasters to evolve through, the Slingshot, Cork Popper, Water Pistol, Foam Blaster, Bubble Cannon and Confetti Laser, each with its own fire pattern and sound.
- Number gates that reshape your pellet block (+WIDTH, +LENGTH, ×, ÷), plus YEARS, FIRE RATE and RANGE gates, so every pair asks a small maths question.
- A wall of numbered cubes and gift boxes to blast through at the end of each level, then a vault to crack. No realistic weapons anywhere.
- A Boss Vault every tenth level, with a much tougher vault and a countdown timer.
- Five permanent upgrades bought with cash: Starting Ammo, Starting Year, Fire Rate, Range and Cash Bonus.
- 20 hand-tuned levels, followed by generated levels with a rising difficulty curve, so the run never has to end. Every level is checked to be beatable.
- Kit, a kid inventor in a hoodie and welding goggles, and Professor Tock, a clock robot who opens each new era.
- Automatic saving on your device.
Frequently asked questions
Is Blaster Timeline free?
Yes. It is free to play in your browser, with no download and no account needed.
Is it suitable for younger players?
The whole game uses toy blasters, foam pellets and cartoon cubes, with no realistic weapons and no blood. Our site is aimed at a general audience of 13 and over, so we suggest a parent takes a look first for younger children.
How many levels are there?
The first 20 levels are hand-tuned. After those, new levels are generated with a rising difficulty curve, so you can keep playing. Each generated level is sized against the best path through its gates, so it can always be beaten.
When should I pick ×2 over a +LENGTH gate?
When your pellet count is bigger than the LENGTH number times your width. Your block starts 8 columns wide, so a +10 LENGTH gate adds 80 pellets, and ×2 is better once you carry more than 80.
How many years does each blaster need?
One era per 100 years, starting from the Slingshot in the 1600s. The Cork Popper arrives at 1700, the Water Pistol at 1800, the Foam Blaster at 1900, the Bubble Cannon at 2000 and the Confetti Laser at 2100.
What is a Boss Vault?
Every tenth level ends in a Boss Vault. The wall in front of it is shallower, but the vault takes far more hits and you have a countdown to crack it. The clear bonus is tripled.
What happens if I run out of pellets?
The level ends and you can try again straight away. You keep all the cash you earned, so you can buy an upgrade first.
Updates
- First preview build (version 0.1.0) added to the site.